1
DirectX 2.0 pixel shading unit design for graphics processing unit | |
Author | Bhushan, Pulak |
Call Number | AIT Caps. Proj. no.EL-13-01 |
Subject(s) | Graphics processing units |
Note | A project submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Electronics Engineering, School of Engineering and Technology |
Publisher | Asian Institute of Technology |
Series Statement | Caps. Proj. ; no. EL-13-01 |
Abstract | Pixel shading is the task of performing per-pixel shading computations and computing the llnal color of the pixel. They are used to provide control over various effects like lighting, shading color etc. This project implements two types of micro-architectures of the DirectX 2.0 Pixel Shader. One of the architecture uses a simple multi-cycle processor design implementing two types of instruction sets. This design is slower since it performs the operations sequentially. The other design, is designed based on SIMD (single instruction multiple data) using the same two instruction types. This design would be faster as the instructions here are performed in parallel. |
Year | 2013 |
Corresponding Series Added Entry | Asian Institute of Technology. Caps. Proj. ; no. EL-13-01 |
Type | Capstone Project |
School | School of Engineering and Technology (SET) |
Department | Department of Industrial Systems Engineering (DISE) |
Academic Program/FoS | Electronic Engineering (EL) |
Chairperson(s) | Mongkol Ekpanyapong; |
Examination Committee(s) | Dailey, Matthew; |
Scholarship Donor(s) | Asian Institute of Technology Fellowship; |
Degree | Capstone Project (B.Sc.)-Asian Institute of Technology, 2013 |