1 AIT Asian Institute of Technology

DirectX 2.0 pixel shading unit design for graphics processing unit

AuthorBhushan, Pulak
Call NumberAIT Caps. Proj. no.EL-13-01
Subject(s)Graphics processing units

NoteA project submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Electronics Engineering, School of Engineering and Technology
PublisherAsian Institute of Technology
Series StatementCaps. Proj. ; no. EL-13-01
AbstractPixel shading is the task of performing per-pixel shading computations and computing the llnal color of the pixel. They are used to provide control over various effects like lighting, shading color etc. This project implements two types of micro-architectures of the DirectX 2.0 Pixel Shader. One of the architecture uses a simple multi-cycle processor design implementing two types of instruction sets. This design is slower since it performs the operations sequentially. The other design, is designed based on SIMD (single instruction multiple data) using the same two instruction types. This design would be faster as the instructions here are performed in parallel.
Year2013
Corresponding Series Added EntryAsian Institute of Technology. Caps. Proj. ; no. EL-13-01
TypeCapstone Project
SchoolSchool of Engineering and Technology (SET)
DepartmentDepartment of Industrial Systems Engineering (DISE)
Academic Program/FoSElectronic Engineering (EL)
Chairperson(s)Mongkol Ekpanyapong;
Examination Committee(s)Dailey, Matthew;
Scholarship Donor(s)Asian Institute of Technology Fellowship;
DegreeCapstone Project (B.Sc.)-Asian Institute of Technology, 2013


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