1 AIT Asian Institute of Technology

Graphics techniques in 3D game design

AuthorNguyen Binh Duong
Call NumberAIT RSPR no.CS-05-03
Subject(s)Computer graphics
Computer games--Design

NoteA research study submitted in partial fulfillment of the requirements for the degree of Master of Engineering, School of Advanced Technologies
PublisherAsian Institute of Technology
Series StatementResearch studies project report ; no. CS-05-03
AbstractThe goal of the research is reaching understanding the graphics techniques that underlie in the design of 3D games Wolfeinstain and Doom. These games are not new, but their creation were big revolutional steps in games development industry and computer graphics science. These games are ancestor of the big game family - games of virtual reality. And graphics techniques, evolved in design Wolfenstain and Doom are still important basics to understand advanced graphics technologies and applications that are popular now.
Year2005
Corresponding Series Added EntryAsian Institute of Technology. Research studies project report ; no. CS-05-03
TypeResearch Study Project Report (RSPR)
SchoolSchool of Advanced Technologies (SAT)
DepartmentDepartment of Information and Communications Technologies (DICT)
Academic Program/FoSComputer Science (CS)
Chairperson(s)Guha, Sumanta;
Examination Committee(s)Batanov, Dencho N.;Janecek, Paul;
DegreeResearch Studies Project Report (M.Eng.) - Asian Institute of Technology, 2005


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