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Graphics techniques in 3D game design | |
Author | Nguyen Binh Duong |
Call Number | AIT RSPR no.CS-05-03 |
Subject(s) | Computer graphics Computer games--Design |
Note | A research study submitted in partial fulfillment of the requirements for the degree of Master of Engineering, School of Advanced Technologies |
Publisher | Asian Institute of Technology |
Series Statement | Research studies project report ; no. CS-05-03 |
Abstract | The goal of the research is reaching understanding the graphics techniques that underlie in the design of 3D games Wolfeinstain and Doom. These games are not new, but their creation were big revolutional steps in games development industry and computer graphics science. These games are ancestor of the big game family - games of virtual reality. And graphics techniques, evolved in design Wolfenstain and Doom are still important basics to understand advanced graphics technologies and applications that are popular now. |
Year | 2005 |
Corresponding Series Added Entry | Asian Institute of Technology. Research studies project report ; no. CS-05-03 |
Type | Research Study Project Report (RSPR) |
School | School of Advanced Technologies (SAT) |
Department | Department of Information and Communications Technologies (DICT) |
Academic Program/FoS | Computer Science (CS) |
Chairperson(s) | Guha, Sumanta; |
Examination Committee(s) | Batanov, Dencho N.;Janecek, Paul; |
Degree | Research Studies Project Report (M.Eng.) - Asian Institute of Technology, 2005 |