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A study in animation using classical methods | |
Author | Itorralba, Sheila Navarro |
Call Number | AIT Thesis no.CS-97-29 |
Subject(s) | Computer animation |
Note | A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science |
Publisher | Asian Institute of Technology |
Abstract | Animated systems play a significant role not only in scientific life but in education and entertainment as well. There are various methods for animation, ranging from the conventional method such as keyframing to the current methods such as that applied in behavioral animations. However, most of these methods would require a highly specialized platform like that of silicon graphics. In this study, we explore the possibility to use classical methods to create animations for classroom teaching and web page building using available PC power. This thesis presents an animated system applying the fundamental theory behind conventional animations such as keyframing, interpolation of values and in-betweening, and camera-path following. Discussions on speed (measured in number of frames per second), memory usage and smoothness of motion was also presented. |
Year | 1997 |
Type | Thesis |
School | School of Advanced Technologies (SAT) |
Department | Department of Information and Communications Technologies (DICT) |
Academic Program/FoS | Computer Science (CS) |
Chairperson(s) | Phan, Minh Dung |
Examination Committee(s) | Batanov, Dentcho N.;Yulu, Qi; |
Scholarship Donor(s) | Asian Development Bank; |
Degree | Thesis (M.Sc.) - Asian Institute of Technology, 1997 |