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WebGL game development | |
Author | Khant Min Si Thu |
Call Number | AIT Caps. Proj. no.ICT-17-05 |
Subject(s) | Rendering (Computer graphics) Computer games--Programming Computer software |
Note | A capstone project report submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Engineering Information and Communication Technology, School of Engineering and Technology |
Publisher | Asian Institute of Technology |
Series Statement | Caps. Proj. ; no. ICT-17-05 |
Abstract | This project report describes a software development focused on the WEB-GL and C# script ing. I describe the process of how to build a WEB-gl game and how to use applications that help developers with the process of building a game. I describe the Unity game engine and Blender. Unity is mainly focus on physical world simulations and Blender is useful for making game objects and modeling the game environment. Games made with Unity and Blender are widely played and accepted across the world and has emerged as one of the best game engines. These applications really help out in debugging state and these also make work-flow fast. Introducing the game development methodology with WEB-GL units and Blender, I describe the application of these tools to the development of a new game I will be creating. |
Year | 2017 |
Corresponding Series Added Entry | Asian Institute of Technology. Caps. Proj. ; no. ICT-17-05 |
Type | Capstone Project |
School | School of Engineering and Technology (SET) |
Department | Department of Information and Communications Technologies (DICT) |
Academic Program/FoS | Information and Communication Technology (ICT) |
Chairperson(s) | Guha, Sumanta; |
Examination Committee(s) | Dailey, Matthew; |
Degree | Capstone Project (B.Sc.)-Asian Institute of Technology, 2017 |